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The Chu Forums • View topic - new cash games

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new cash games

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Re: new cash games

Postby geForce » Wed Nov 28, 2012 5:49 pm

It's such a donkey game.. Barely any betting involved cuz all the chips come from bidding.
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Re: new cash games

Postby geForce » Wed Nov 28, 2012 5:50 pm

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Re: new cash games

Postby Duncan » Thu Nov 29, 2012 1:32 pm

i really should be working
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Re: new cash games

Postby nature boy » Thu Nov 29, 2012 1:39 pm


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Re: new cash games

Postby Duncan » Thu Nov 29, 2012 1:45 pm

it's only expensive if you're competing for bids... which was the case in our trials...
i really should be working
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Re: new cash games

Postby nature boy » Thu Nov 29, 2012 1:49 pm

haha
wait, if it's a trial, shouldn't it just be for funzors?

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Re: new cash games

Postby joel » Thu Dec 27, 2012 4:14 pm

market rules -
dealing players out face down cards that can be sold at different values, i think it would have worked better for the 12-25 if had said you couldn't buy after choosing to freeze yourself. maybe you should still get passes so you can go back and forth.

also, it may make it worthwhile to limit cards even less. 4 cards per player??

i will try calling it again, with some tweaks, no max limit and 1$ minimums on card sales.

maybe unsold cards should count towards your value too?
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Re: new cash games

Postby geForce » Thu Dec 27, 2012 4:43 pm

How about if you charge players for taking face down cards to sell? That way, money goes to the pot plus it will (hopefully) limit the number of cards a person takes for resale.

You can charge two amounts.. For example, it costs $0.50 to take a face down resale card, and $1 to take a face up resaleable card. Costs more for face up because it's easier to sell a face up card.
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Re: new cash games

Postby joel » Thu Dec 27, 2012 7:29 pm

I didn't want cards face up because it would make it to easy for players to buy exactly what they needed.
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Re: new cash games

Postby nature boy » Fri Dec 28, 2012 12:31 am

why would you bid on a facedown card though?
or am i totally not understanding what's going on?

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Re: new cash games

Postby geForce » Fri Dec 28, 2012 8:34 am

The cards you buy, you can designate as either a plus or a subtract card... so you can buy an infinite amount of unknown cards without going over and if you have enough money, you might eventually hit.
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Re: new cash games

Postby nature boy » Fri Dec 28, 2012 11:52 am

ok, i just realised that i have no idea what game you're talking about now. i thought joel was expanding on dunc's game that was talked about right before his post.

is this an entirely different game that i don't know about?

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Re: new cash games

Postby joel » Fri Dec 28, 2012 12:02 pm

we played it with 12/25 (in honor of dunc's bday), an alternate version of the standard 7/27
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Re: new cash games

Postby jeSteR » Fri Dec 28, 2012 12:21 pm

How about a straight 10 / -10 game split pot? Black = positive Red = Negative. That way anyone with a black and a red ace and equivalent offsetting black and red cards could go for both. 7/27 style.. should be interesting as the chances of actually hitting are pretty slim.
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Re: new cash games

Postby nature boy » Fri Dec 28, 2012 12:50 pm

ok, call it tonight after you set it up.

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